![]() ![]() In addition, the player can now determine their character's health based on their animation and body language. ![]() Resident Evil 2 features an improved graphics engine over the previous game, allowing for more zombies to appear on-screen (up to seven at one point). ![]() The players can arm themselves with a variety of firearms, although ammunition is limited. The player must travel through a variety of locations, solving puzzles and fighting numerous mutated creatures, in order to complete the game. The game's graphics are composed of polygonal character models and items superimposed over pre-rendered graphics, using fixed camera angles. Resident Evil 2 follows the same play mechanics as its predecessor. The final design introduced settings and a more cinematic presentation. The initial version of the game, commonly referred to as Resident Evil 1.5, differed drastically and was canceled when it was around two-thirds complete after Mikami decided it was inadequate. Resident Evil 2 was directed by Hideki Kamiya, produced by Shinji Mikami - director of the first Resident Evil - and developed by a team of 40–50 over 21 months. The gameplay focuses on exploration, puzzles, and combat the main difference from its predecessor are the branching paths, with each player character having unique storylines and obstacles. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. It is the sequel to Resident Evil and the second main installment in the franchise. Resident Evil 2, known in Japan as Biohazard 2 ( バイオハザード2, Baiohazādo Tsū ?), is a survival horror game developed and published by Capcom and released for the PlayStation in 1998. ![]()
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